I’m a 3D Environment and Prop Artist with a background in 3D Digital Design for Games and hands-on Unreal Engine experience. My work focuses on creating game-ready environments, props, and visual spaces that support mood, readability, and player immersion.
Alongside my art background, I also work as a gameplay designer, which helps me approach environments not only as visuals, but as playable spaces with purpose, flow, and atmosphere. I’m interested in both realistic production-style environment art and stylized low-poly art for indie games.